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Re: [glob2-devel] revisiting unit conversion (and how overpowered it is)
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] revisiting unit conversion (and how overpowered it is) |
Date: |
Tue, 11 Mar 2008 10:51:22 +0100 |
> so in a map without fruit the only way to convert a unit is for it
> to be hungry and no friendly inns within range. In a map with fruit
> it's to be hungry and no friendly inns within range, or be hungry,
> friendly inns full, enemy inns have fruit. (still very easy to do
> since most people don't build enough inns, but won't decimate your
> opponent just because you got to the fruit first)
OK: so to counter fruit, you'll just have to build one inn somewhere and don't
assign workers to it after it is constructed. Or take one inn and place
forbidden area around it.
--
Kai Antweiler