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[glob2-devel] revisiting unit conversion (and how overpowered it is)
From: |
Kyle Lutze |
Subject: |
[glob2-devel] revisiting unit conversion (and how overpowered it is) |
Date: |
Mon, 10 Mar 2008 17:45:24 -0700 |
User-agent: |
Thunderbird 2.0.0.12 (Macintosh/20080213) |
Recently more and more people have been showing up on YOG with the
release of beta2 (it's been awesome) but one thing everybody playing
has been mentioning is how overpowered conversion is. This is how
conversion currently works (assuming enemy has fruit vision on)
- unit becomes hungry
- unit gets a list of all inns within range, including enemy inns
- unit then checks which inn will make it the happiest with fruits
- unit goes to that inn. if it is an enemy inn unit converts.
I'm sure you can see from that how overpowered that is and how fast
it can ruin a game. here's my proposal for a new way to do conversion:
- unit becomes hungry
- unit gets a list of all inns within range, including enemy inns
- unit checks own inns for room and food. if there are empty slots
then check if any inns have fruit and go there, otherwise go to
first available.
- if all inns are full then look at enemy inns for fruit. if enemy
has fruit and a free spot, convert.
- if no friendly inns in range and hostile inns are in range, convert.
This gives a player a much better playing experience and doesn't
allow a person to win purely on getting to the fruit trees first.
discuss
- Kyle
- [glob2-devel] revisiting unit conversion (and how overpowered it is),
Kyle Lutze <=