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From: | donkyhotay |
Subject: | re: [glob2-devel] should turrets attack air? |
Date: | Fri, 11 Aug 2006 08:39:13 -0700 |
User-agent: | Thunderbird 1.5.0.5 (X11/20060728) |
This is something thats been discussed in the forums. An idea that came up was the idea that level1 turrents can not attack air and you would need to upgrade to level2 before attacking air. This of course is slightly different, and a level 2 would allow attack of both. Another way of doing turrets I've been thinking about would be completely different. Have a level1 turret do a very short-range attack that attacks air and ground (I'm thinking of something similar to the explorers attack). When you upgrade to level 2 you keep the short range attack and add either long range ground or long range air. Upgrade to level3 then adds the other long range attack.
I suggest a fix : one can choose to upgrade level 1 ground turret (that should not be able to attack birds) either to level 2 ground turret or to level 1 air turret (that can not attack ground units). That is more or less the same as the zerg turrets in Starcraft and give additional gameplay as a choice to the player. That would require ability to upgrade to several building but should not be difficult to implement. Steph
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