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Re: [glob2-devel] should turrets attack air?
From: |
Eli |
Subject: |
Re: [glob2-devel] should turrets attack air? |
Date: |
Thu, 10 Aug 2006 18:39:48 -0400 |
User-agent: |
Thunderbird 1.5.0.4 (X11/20060702) |
No, which are simply otherwise unstoppable, unless you're already very
very close to victory. Current GAEs decimate your settlement many times
faster than a warrior invasion.
I wouldn't have a problem with simply making level 1 towers not attack
air, leaving that to level 2 towers. I don't like the idea of having
separate ground and air attacking towers, because the ground attacking
towers take up almost too much space to afford on some maps already.
Bradley Arsenault wrote:
> It would atleast provide a late game defense from bird attacks which
> are otherwise unstoppable unless you can match their army and beat it.
>
> On 8/10/06, Leo Wandersleb <address@hidden> wrote:
>> if turrets become really strong but air only when at level3 that
>> would force an enemy who focuses 100% on birds to change tactics. i
>> like that idea ;)
>>
>>
>> _______________________________________________
>> glob2-devel mailing list
>> address@hidden
>> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>>
>
>
- [glob2-devel] should turrets attack air?, Leo Wandersleb, 2006/08/08
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/08
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Bradley Arsenault, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Leo Wandersleb, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Bradley Arsenault, 2006/08/10
- Re: [glob2-devel] should turrets attack air?,
Eli <=
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/09