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[glob2-devel] should turrets attack air?
From: |
Leo Wandersleb |
Subject: |
[glob2-devel] should turrets attack air? |
Date: |
Tue, 08 Aug 2006 23:00:55 +0200 |
User-agent: |
Mozilla Thunderbird 1.0.7 (X11/20050923) |
what came to my mind just now as i played some games with the far too powerfull
turrets is the following:
maps will have to be redesigned even when turrets are less effective against
birds. for example, playground or triangle have a great concept in that you can
go steal fruits in your opponents base by showing the fruits to your globs with
birds. now if turrets need 2, 10, 20 hits to kill these birds it is no option
to let them circle above the fruits as turrets had all the time in the world to
shoot them down. even worse with the pland/implemented avoidance of turrets one
single turret would make the fruits forbidden to the birds and by that to the
globs.
other thing would be to not let the globs forget the location of fruits. i
guess it is something that confuses many players that you actually have to see
the trees to harvest them whereas it is not neccessary to ever have seen wheat
to harvest it.
greetings, leo wandersleb
- [glob2-devel] should turrets attack air?,
Leo Wandersleb <=
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/08
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Bradley Arsenault, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Leo Wandersleb, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Bradley Arsenault, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/09