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From: | Kai Antweiler |
Subject: | Re: [glob2-devel] should turrets attack air? |
Date: | Wed, 09 Aug 2006 13:07:23 +0200 |
User-agent: | Gnus/5.1002 (Gnus v5.10.2) XEmacs/21.4 (Constant Variable, linux) |
> Perhaps this idea (the turret with two different upgrades) in itself is not > good, but we really have to keep and add non-linearities in glob2. I like the idea! We could make markets an alternative upgrade to inns. Or include an option to change schools to fully loaded turrets for a moderate cost. So that you can defend when needed, but pay a very high price for it. We also could make unit upgrades exlusive. For example impose (Swim Level) + (Attack Level) <= 4 for warriors. Or make explores upgradable to super strong marine units (fish) which can't walk on land - as an alternative to air attacking explorers. How about unit fusion: 2 warriors come in 1 super warrior comes out. Maybe Attack Level 3 should require that. -- Kai Antweiler
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