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Re: [glob2-devel] should turrets attack air?
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] should turrets attack air? |
Date: |
Wed, 09 Aug 2006 11:55:19 +0200 |
User-agent: |
KMail/1.9.4 |
On Wednesday 09 August 2006 11:30, Eli wrote:
> Upgrading a level 1 turret into a level 1 turret? o_O
>
> why not simply be able to build the level 1 "air turret"?
Because by allowing the player to choose air or ground defense later, we add a
non-linearity to the game. <troll>Non-linearities are what make Starcraft the
best RTS ever.</troll>
> Besides, I think there are enough things a glob2 player has to defend
> himself against without having to build separately ground turrets AND
> air turrets. Turrets consume quite enough building space as it is...
If we make the player's life too easy, the player will get bored, and glob2
will become like glob1 : a screensaver.
Perhaps this idea (the turret with two different upgrades) in itself is not
good, but we really have to keep and add non-linearities in glob2.
Steph
- [glob2-devel] should turrets attack air?, Leo Wandersleb, 2006/08/08
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/08
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/09
- Re: [glob2-devel] should turrets attack air?,
Stéphane Magnenat <=
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Bradley Arsenault, 2006/08/09
- Re: [glob2-devel] should turrets attack air?, Leo Wandersleb, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Bradley Arsenault, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/10
- Re: [glob2-devel] should turrets attack air?, Eli, 2006/08/09