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Re: [glob2-devel] should turrets attack air?
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] should turrets attack air? |
Date: |
Sun, 13 Aug 2006 00:32:28 +0200 |
User-agent: |
KMail/1.9.4 |
> I forgot to propose "setting flags". Like an emergency flag.
> Everything in its proximity uses the settings of this flag.
> That way you can defend an expansion effectively while the rest
> of the world works relatively normal.
> This would be local, but reduce micromanagement.
I like the idea :-)
Steph
--
http://nct.ysagoon.com
- re: [glob2-devel] should turrets attack air?, (continued)
- re: [glob2-devel] should turrets attack air?, donkyhotay, 2006/08/11
- Re: [glob2-devel] should turrets attack air?, donkyhotay, 2006/08/11
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/11
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/11
- Re: [glob2-devel] should turrets attack air?, Leo Wandersleb, 2006/08/11
- Re: [glob2-devel] should turrets attack air?, Stéphane Magnenat, 2006/08/12
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/12
- Re: [glob2-devel] should turrets attack air?,
Stéphane Magnenat <=
- Re: [glob2-devel] should turrets attack air?, Martin Voelkle, 2006/08/13
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/13
- Re: [glob2-devel] should turrets attack air?, Kai Antweiler, 2006/08/12