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[glob2-devel] re: should turrets attack air
From: |
donkyhotay |
Subject: |
[glob2-devel] re: should turrets attack air |
Date: |
Mon, 14 Aug 2006 11:38:14 -0500 (CDT) |
I agree random chance would ruin it as eventually it would be nothing more then
the person who gets hit by the meteor (or whatever) always looses. The idea of
allowing extensive map modification might be an idea worth thinking about. In
yet another glob2 vs. starcraft comparison the maps in SC can be tweaked pretty
extensively to the point the game is completely different (anyone thats ever
played sunken defense or an RPG map knows what I'm talking about). These are
not official maps and blizzard prohibits their use in ladder games but people
play them all the time as a change of pace from regular SC. If we were to allow
map tweaking to the level suggested then we would need to somehow specify
difference in maps. This way we can still have official maps for tournaments
and stuff like that and if people want to play wacky custom maps on their own
they can do so. I have also wanted to see the random map editor to progress to
the point where we can put "new random map" as an option in the multi-player
host screen and a completely new random map that no one knows will
automatically build and everyone plays on. I've played other RTS games with
this feature and it helps prevent players that have memorized every single map
from having an advantage over people that haven't.
Kai Antweiler wrote:
> before. Therefore put in as many modification as we can.
> Maybe some random effects like natural disasters too.
please no! I want predictability. I want to win by strategy not by chance.
A random factor can be the map. If we have balanced maps it should be
possible to shuffle start positions. if the random map generator works
good, we can play random maps. but no taifoon that destroys 3 buildings
of one team and no worms that eat the harvesters.
- [glob2-devel] re: should turrets attack air,
donkyhotay <=