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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] re: should turrets attack air |
Date: | Mon, 14 Aug 2006 21:41:39 +0200 |
User-agent: | Thunderbird 1.5.0.4 (X11/20060713) |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 address@hidden wrote: > I agree random chance would ruin it as eventually it would be nothing more > then the person who gets hit by the meteor (or whatever) always looses. The > idea of allowing extensive map modification might be an idea worth thinking > about. In yet another glob2 vs. starcraft comparison the maps in SC can be > tweaked pretty extensively to the point the game is completely different > (anyone thats ever played sunken defense or an RPG map knows what I'm talking > about). These are not official maps and blizzard prohibits their use in > ladder games but people play them all the time as a change of pace from > regular SC. If we were to allow map tweaking to the level suggested then we > would need to somehow specify difference in maps. This way we can still have > official maps for tournaments and stuff like that and if people want to play > wacky custom maps on their own they can do so. I have also wanted to see the > random map editor to progress to the point where we can put "new random map" > as an o ption in the multi-player host screen and a completely new random map that no one knows will automatically build and everyone plays on. I've played other RTS games with this feature and it helps prevent players that have memorized every single map from having an advantage over people that haven't. *agreed*. SC mods are real fun. But I'd like to know if parameters have been tweaked or not before i join a game. else i don't mind glob2 to be highly configurably. Leo Wandersleb -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.3 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFE4NHz3wn7RUzwTUkRAixiAJ9URhnoQZwWcPkn4KKXtv6eoULNQgCgv0h1 Bqwpl12wJsDjwI/w4nNEXxI= =9zEf -----END PGP SIGNATURE-----
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