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From: | Kai Antweiler |
Subject: | Re: [glob2-devel] re: should turrets attack air |
Date: | Sat, 12 Aug 2006 15:07:28 +0200 |
User-agent: | Gnus/5.1002 (Gnus v5.10.2) XEmacs/21.4 (Constant Variable, linux) |
> Why not just add a wall upgrade that can attack explorers ? I'd prefer barracks or defence towers for air attack. If alternate upgrades are too repellent, we could create a new building: an air attacking tower. But could someone explain to me why alternate upgrades are bad. I thought that everyone was in favor of it and only discuss the details? ps: I occasionally bring up the topic of time. We could implement day/night cycle and make explorer attacks possible only at days. Together with changing day/night ratios along the seasons, this would reduce explorer armies to weak food consuming divisions - if not played right. If you see your opponent building up explorers. Try to survive till dusk and go offensive at night. -- Kai Antweiler
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