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Re: [Openexr-devel] magic numbers
From: |
Peter Kümmel |
Subject: |
Re: [Openexr-devel] magic numbers |
Date: |
Wed, 17 Jan 2007 07:06:58 +0100 |
User-agent: |
Thunderbird 1.5.0.9 (Windows/20061207) |
Florian Kainz wrote:
> Mapping pixel value 0.18, or middle gray, to 0.883 times the
> monitor's maximum brightness means that diffuse white objects
> do not map to the monitor's maximum brightness; there's some
> headroom left for specular highlights, which are often much
> brighter than diffuse white objects. As I mentioned in my
> earlier mail, the decision to display images this way is
> pretty arbitrary.
It was 0. 0 882: sqrt(x)/x=middle with x=128.
I've figured it out, where 0.18 comes from:
sqrt(x)/x = x^(-1/2) = middle
x^(1/2) = 1/middle
x = (1/middle)^2
Because of this using 0.18 as middle value is
equivalent to assume a contrast of only 1:31.
Seems this is a more realistic contrast of
current monitors. Or I am completely wrong?
Peter