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Re: [glob2-devel] globulation graphic


From: Quinn Yee Qin Teh
Subject: Re: [glob2-devel] globulation graphic
Date: Mon, 19 Jan 2009 16:27:34 +1100

Yea I don't think it really fits steam punk either. Thought it would be closer to cyber punk but nature-oriented should be even closer to the game.
 


 
On Mon, Jan 19, 2009 at 3:09 PM, <address@hidden> wrote:
k... made some researches about it

think i know what u mean now, have some ideas too.

well, to be honest, even if i did it, i must say that the terrain doesn't
fit at all with the steampunk^^ it must me remade too.

considering the steampunk of some miyazaki movies you could use it just in
some outskirt campaigns, with some untouched nature where the green fits a
lot.
but I would change it to a more scrapped and rusty environment for
representing the core steampunk style.

anyway, dont you think that actually the whole globulation gameplay is too
nature and wilderness oriented to be steampunked?

i mean the first time i played it i felt like playing a race that was
taking over a wilderness world. something like warcraft2 style, but with
some progressive evolution race.

you know... like the globules too, they look like a natural thing, fitting
in the rest of the natural game, grabbing fruits... living in a forest...
the water all around... using stones for making building... green and
colors everywhere...

where is the post-nuclear rusty-metallic technologically-arranged
heavily-polluted mechanic-powered style?

think what i did must be redone, starting from the color casting... and
that wall will never fit anymore^^



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