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Re: [glob2-devel] globulation graphic
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] globulation graphic |
Date: |
Sun, 18 Jan 2009 11:05:09 +0100 |
User-agent: |
KMail/1.11.0 (Linux/2.6.27-11-generic; KDE/4.1.96; x86_64; ; ) |
On Sunday 18 January 2009 03:22:18 address@hidden wrote:
> > Is it ok for you to compile the game? If so, even if you do not want to
> > get
> > into mercurial, you can still have an up-to-date copy so that you can
> > play with latest features.
>
> ehm... what?^^
>
> > For instance, the new wall looks absolutely great, but
> > it
> > looks very stonish/metalic albeit it is purely made of wood. The old one
> > had
> > the woodish glue style. Maybe we can add a new wall for higher level and
> > use
> > your for this while keeping the old one for level one.
>
> well mmm why i did it like this...
> 1 looks nice (ok that s not a good reason)^^
Yes new your version surely does :-)
> 2 didnt unterstood it was made of wood since u require stone for building
> it, so since i made the stones of that colors i thought it would look grey
> and bluish.
It does? Ok, my mistake then, probably we changed this at some point and I
forget it, so for me it is ok to switch to your version if the community wants
to.
> 3 didn t know that the game was punkish style^^
Well, globulo-steam-punkish, not reallly bare punkish.... difficult to explain,
glob2 has set a new milestone in Art... sort of ;-)
> k now that i know i ll rework it^^
> do u have some kind of confirmed game lore? it would be very helpful for
> the graphic. I'm glad you like the terrain, but that's just a standard
> earthly terrain too.
>
> would it be better if i add some lore to the graphic?
What do you mean exactly? You would like to talk to someone who can provide
artwork/ambiance guidelines?
> >> areas so it shows moving lines, is it posible to rise the number of
> >> frames
> >> to 16? 8 moves a bit too fast and it's quite disturbing.
> >
> > I guess you didn't liked the original ones for this? What does the
> > community
> > thinks about the new ones?
>
> mm the array is a bit too difficult to adapt to other kind of seamless
> animations...
Ok, can you send me the area graphics? I am curious to see how it looks while
animated. The latest version of the default branch support more animation
steps :-)
Have a nice day,
Steph
--
http://stephane.magnenat.net
- Re: [glob2-devel] globulation graphic, (continued)
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/17
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/17
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/18
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/18
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/19
- Re: [glob2-devel] globulation graphic, Stéphane Magnenat, 2009/01/19
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/20
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/20
- Re: [glob2-devel] globulation graphic, Stéphane Magnenat, 2009/01/18
Re: [glob2-devel] globulation graphic, dryad, 2009/01/17
Re: [glob2-devel] globulation graphic, Stéphane Magnenat, 2009/01/18
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/18
- Re: [glob2-devel] globulation graphic, Kai Antweiler, 2009/01/20
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/22
- Re: [glob2-devel] globulation graphic, Leo Wandersleb, 2009/01/22
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/22
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/22
- [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/22
- Re: [glob2-devel] Globulation Lore v1.0, Stéphane Magnenat, 2009/01/23