On Mon, Dec 8, 2008 at 7:22 AM, Stéphane Magnenat
<address@hidden> wrote:
On Sunday 07 December 2008 18:28:18 Shawn Anderson wrote:
> I think what Steph was talking about is moving glob2 to 3d rendering
> without changing the gameplay at all (or at least initially). Which I
> would agree doing all the 3D models/animations would be very time
> consuming. There appears to be far fewer open source artists than there
> are programmers.
Yes, I was thinking about this indeed. Switch the map::draw() function for one
doing 3D when using OpenGL would not be complicated.
Have a nice day,