On Sun, Dec 7, 2008 at 7:05 AM, Leo Wandersleb
<address@hidden> wrote:
Stéphane Magnenat wrote:
> Anyway writing a 3d engine for glob2 is somewhat trivial,
lets say straight forward.
> what is not is doing the graphics...
do you really think that doing the models in 3d is more work than preparing glob2 for 3d-use???
i strongly doubt that.
- a good user interface
- fog of war
- map change to real height map
- change in the gradient so that "up" is slower than "down"
are only some of the changes that come to my mind that would take me longer than the 3d-models.
also finding additional artists for the grafix would be easy.
greetz,
leo