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Re: [glob2-devel] Beta 4 Release Candidate
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Beta 4 Release Candidate |
Date: |
Tue, 22 Jul 2008 14:08:37 +0200 |
User-agent: |
KMail/1.9.9 |
By reading the SoundFX page, I got the feeling that maybe the sound mixer
should be aware of the types of sound, to prevent one type of sound of
overloading all others.
I propose the following "audio tracks":
Play if possible (drop sounds if track currently full)
- harvest track
- construction track
- upgrade track
- fight track
- not enough "inn/hospital/..." track
- conversion track (positive/negative) conversions
- other events track
What do you think?
Have a nice day,
Steph
--
http://stephane.magnenat.net
[glob2-devel] Re: Beta 4 Release Candidate, Bradley Arsenault, 2008/07/22