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Re: [glob2-devel] Beta 4 Release Candidate
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Beta 4 Release Candidate |
Date: |
Tue, 22 Jul 2008 10:01:42 +0200 |
User-agent: |
KMail/1.9.9 |
> *Sound Effects
> - Implement sound effects into the mixer function, possibly implement
> SDL_mixer or another sound system
> - Have the unit info in units.txt to be able to set sounds to play at
> specific animation frames, coming into existence, and dieing
> - Have buildings be able to play sound effects as they are initially
> constructed, take certain amounts of damage, are destroyed, or are deleted
> - Have sound effects for the GUI events like placing a building,*
One thing we should decide for sound effect is:
- do we want wav or ogg? ogg are smaller, but loading them may load to a delay
(but maybe we can precharge them)
- do we want only one sound at time (easier to manage, memory bounded) or
multiple ones (maybe nicer, but non-constant load).
I think we could begin by defining the sound we want. I can probably grab some
of them.
Have a nice day,
Steph
--
http://stephane.magnenat.net
- [glob2-devel] Beta 4 Release Candidate, Bradley Arsenault, 2008/07/21
- Re: [glob2-devel] Beta 4 Release Candidate, Stéphane Magnenat, 2008/07/22
- Re: [glob2-devel] Beta 4 Release Candidate,
Stéphane Magnenat <=
- Re: [glob2-devel] Beta 4 Release Candidate, Leo Wandersleb, 2008/07/22
- Re: [glob2-devel] Beta 4 Release Candidate, Stéphane Magnenat, 2008/07/22
- Re: [glob2-devel] Beta 4 Release Candidate, Stéphane Magnenat, 2008/07/22
- Re: [glob2-devel] Beta 4 Release Candidate, Leo Wandersleb, 2008/07/24
- Re: [glob2-devel] Beta 4 Release Candidate, Stéphane Magnenat, 2008/07/24
- Re: [glob2-devel] Beta 4 Release Candidate, Kim Burgess, 2008/07/24
[glob2-devel] Re: Beta 4 Release Candidate, Bradley Arsenault, 2008/07/22