|
From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] PerlinNoise based clouds |
Date: | Fri, 02 Feb 2007 03:14:40 +0100 |
User-agent: | Icedove 1.5.0.9 (X11/20061220) |
Bradley Arsenault wrote:
There is something odd about the new cloud implementation. Despite the fact that I have no hardware gl (and GL is disabled) and no clouds, the cloud drawing code still takes up an astonishing 15% of my runtime.
That's odd! But test with latest cvs. I've cut down Perlin calculations to 25% recycling the values rather than calculating them 4 times. Greetings, Leo Wandersleb
[Prev in Thread] | Current Thread | [Next in Thread] |