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Re: [glob2-devel] PerlinNoise based clouds


From: Leo Wandersleb
Subject: Re: [glob2-devel] PerlinNoise based clouds
Date: Fri, 02 Feb 2007 03:14:40 +0100
User-agent: Icedove 1.5.0.9 (X11/20061220)

Bradley Arsenault wrote:
There is something odd about the new cloud implementation. Despite the
fact that I have no hardware gl (and GL is disabled) and no clouds,
the cloud drawing code still takes up an astonishing 15% of my
runtime.

That's odd! But test with latest cvs. I've cut down Perlin calculations to 25% 
recycling the values rather than calculating them 4 times.

Greetings, Leo Wandersleb




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