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Re: [glob2-devel] PerlinNoise based clouds
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] PerlinNoise based clouds |
Date: |
Thu, 1 Feb 2007 21:01:40 +0100 |
User-agent: |
KMail/1.9.6 |
> Therefore I'd propose to write every fancy new graphics, that don't
> influence the gameplay, entirely using opengl.
I fully second that, software mode will not allow for the use of lot's of
alpha anyway.
Steph
--
http://nct.ysagoon.com
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Kai Antweiler, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Kai Antweiler, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds,
Stéphane Magnenat <=
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/06
- Re: [glob2-devel] PerlinNoise based clouds, Martin Voelkle, 2007/02/12