> A dirty implementation isn't all that bad. As long as you clearly
My Code is almost all in one function and not too dirty. It's just that there
is a part repeated twice so modifications have to be aplyed twice and that the
trianglestrip produces weired behaviour at sharp cloud edges that i don't
understand why.
> I just tried your revised cloud implementation. I can't see any
> clouds. It seems entirely blank normal, no clouds whatsoever. Are they
> just very rare? Or is this unusual?
My clouds only work in OpenGL and non-reduced grafix. Please confirm that!
Why the old ones don't work in non-OpenGL I don't know. I tried to move the
original code to my function and only pass the *Sprite but i guess I
missmatched something at that last point.
Greetings, Leo Wandersleb
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