[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] Re: Full Nicowar behaviour assessment
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Re: Full Nicowar behaviour assessment |
Date: |
Fri, 10 Feb 2006 17:57:29 -0800 |
On my profile, 21% of proccessor time is spent updating gradients in
void Map::updateRessourcesGradient, and 20% is spent in
Game::drawMap(int, int, int, int, int, int, int, unsigned int), and
14% is spent in Game::checkSum. So, between these three, unrelated
functions, 55% of runtime is spent.
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, (continued)
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Kyle Lutze, 2006/02/09
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Stéphane Magnenat, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Stéphane Magnenat, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment,
Bradley Arsenault <=
Re: [glob2-devel] Full Nicowar behaviour assessment, Andrew Sayers, 2006/02/12