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Re: [glob2-devel] Re: Full Nicowar behaviour assessment
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Re: Full Nicowar behaviour assessment |
Date: |
Fri, 10 Feb 2006 11:49:21 -0800 |
On 2/10/06, Stéphane Magnenat <address@hidden> wrote:
> > It constructs units based on demand, rather than just flat out build
> > units with ratios. It built so many unit because it had a demand for
> > them to operate all th4e inns, build new buildingss, upgrade existing
> > ones, etc.
>
> I think the development speed should be limited by the available ressources to
> have "sustainable development" economy ;-)
>
Yes, i've been thinking about that too, but how? How could i
guestimate avaialble resources? Maybe if i kept track of chunks of
ressources, but then how do i decide which are mine and which are my
enemies?
> Steph
>
>
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>
- [glob2-devel] Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/06
- [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/06
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Kyle Lutze, 2006/02/09
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Stéphane Magnenat, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment,
Bradley Arsenault <=
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Stéphane Magnenat, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
- Re: [glob2-devel] Re: Full Nicowar behaviour assessment, Bradley Arsenault, 2006/02/10
Re: [glob2-devel] Full Nicowar behaviour assessment, Andrew Sayers, 2006/02/12