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Re: [glob2-devel] New unit proposal
From: |
Gabriel Walt |
Subject: |
Re: [glob2-devel] New unit proposal |
Date: |
Tue, 26 Apr 2005 01:39:44 +0200 |
User-agent: |
KMail/1.7.2 |
> I would prefer the idea of making the explorer updatable so it discovers
> the map for you, but hides it for the enemy.
> Also explorers can kill explorers, they can also attack warriors and do
> some light damage, though warriors can't attack explorers.
yay that's right - let's use the explorers!!
> I like the idea of giving the user more possibilities of finetuning unit
> behaviour, for example there could be a slider to tell worker units
> whether to get food for inns, or rather build new units. Consider
> settler2 for a reference.
Yes that would be definitively cool, but there are so many parameters that
could be tuned! The whole priority system is quite complex and there might be
parameters that couldn't that easily integrated in a configurable priority
system...
* the first priority for units (that you cannot change) is to eat and to go to
hospitals if badly injured
* then come the following elements:
- go to upgrades (and which upgrades, walk, swim, attack, school, etc)
- give resources to buildings (to swarms, inns, towers, etc)
- build buildings (and which buildings, swarms, inns, hospitals, defenses,
upgrade buildings, schools, etc)
It might be easy to imagine a triangular slider (or whatever) with the 3 main
non-vital tasks, but I suspect that this might result in a major rewrite of
the unit code and take a lot of time... It would be really fun and I really
love the idea, but let's hear what the developers think about it! ;)
The same idea could be implemented for warriors and what they should attack -
or with the future explorers.
Gabriel