glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] New unit proposal


From: Ravi Desai
Subject: Re: [glob2-devel] New unit proposal
Date: Mon, 25 Apr 2005 18:08:49 -0400
User-agent: Mozilla Thunderbird 1.0 (X11/20050108)

 LOL, I didn't think of it earlier, but when you said it right now it
reminded me of the black riders in Lord of the Rings. It would certainly
fit in well with the things they are supposed to do in the game :-) .
One glob to rule them all, eh? :-P
[Back to topic]
I think point 1 would be really cool (I said "wow" to myself three times
and read it four times :-) , so maybe you should get a second opinion on
that :-D ). You said something about papyrus, I don't think it is there
in all the maps (either that or I haven't noticed it).
As for point 2, are you saying that with a particular amount of
prestige, we can do all this stuff (wheat, trees, depression, etc.)?
This would make it something like the current "Make 6 level 3 schools
and win the game", but certainly a lot more interesting.
Just a thought - Would this reduce the "create a ton of globs and roll
over the enemy" kind of game-play? What do you all think?
Ravster.
P.S. - Isn't it only the schools that provide prestige?

Joey Marshall <address@hidden> wrote:

Well, I like the first idea... but I'm not sure what you mean with your second
one.

If you do implement your first idea I think you should name the unit the
"shadow". It would really fit it and plus it sounds better! :)

On Monday 25 April 2005 04:32 pm, Stéphane Magnenat wrote:


Hi everyone,

Here two suggestions Slann and me have discussed. The latest revision is
from me, so Slann is not responsible if it's bad ;-)

- We can have a new unit, let's call it magician, caster or shadow for now.
This unit will undiscover the map around it for the enemy (i.e., recreate
black). When upgraded, it could kill explorers. This way, the information
control get a first place in glob2's gameplay. Ideally, it should be linked
to papyrus. I still don't know how it should be done (by a building, an
upgrade, a continuous consumption, per shot consumption, ...). On the
implementation side, this effectively bring ranged weapon ability to units.
Nevertheless, it should be implementable in a reasonable time if we use the
bullet code.

- We can have global effects. For instance, buildings providing prestige
could recharge some global action capacities, which can be used globally. I
can imagine:
* mass conversion (convert all units on an area of map)
* garden of eden (a nice way to recreate wheat !)
* holy forest (you always loved trees didn't you ?)
* mass depression (remove all happyness of units on an area of map)
* eye of god (reveal the whole map)
* ... add your suggestion here ...

What do you think about them ?

Steph

Attachment: signature.asc
Description: OpenPGP digital signature


reply via email to

[Prev in Thread] Current Thread [Next in Thread]