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From: | Ravi Desai |
Subject: | Re: [glob2-devel] New unit proposal |
Date: | Mon, 25 Apr 2005 18:08:49 -0400 |
User-agent: | Mozilla Thunderbird 1.0 (X11/20050108) |
LOL, I didn't think of it earlier, but when you said it right now it reminded me of the black riders in Lord of the Rings. It would certainly fit in well with the things they are supposed to do in the game :-) . One glob to rule them all, eh? :-P [Back to topic] I think point 1 would be really cool (I said "wow" to myself three times and read it four times :-) , so maybe you should get a second opinion on that :-D ). You said something about papyrus, I don't think it is there in all the maps (either that or I haven't noticed it). As for point 2, are you saying that with a particular amount of prestige, we can do all this stuff (wheat, trees, depression, etc.)? This would make it something like the current "Make 6 level 3 schools and win the game", but certainly a lot more interesting. Just a thought - Would this reduce the "create a ton of globs and roll over the enemy" kind of game-play? What do you all think? Ravster. P.S. - Isn't it only the schools that provide prestige? Joey Marshall <address@hidden> wrote:
Well, I like the first idea... but I'm not sure what you mean with your second one. If you do implement your first idea I think you should name the unit the "shadow". It would really fit it and plus it sounds better! :) On Monday 25 April 2005 04:32 pm, Stéphane Magnenat wrote:Hi everyone, Here two suggestions Slann and me have discussed. The latest revision is from me, so Slann is not responsible if it's bad ;-) - We can have a new unit, let's call it magician, caster or shadow for now. This unit will undiscover the map around it for the enemy (i.e., recreate black). When upgraded, it could kill explorers. This way, the information control get a first place in glob2's gameplay. Ideally, it should be linked to papyrus. I still don't know how it should be done (by a building, an upgrade, a continuous consumption, per shot consumption, ...). On the implementation side, this effectively bring ranged weapon ability to units. Nevertheless, it should be implementable in a reasonable time if we use the bullet code. - We can have global effects. For instance, buildings providing prestige could recharge some global action capacities, which can be used globally. I can imagine: * mass conversion (convert all units on an area of map) * garden of eden (a nice way to recreate wheat !) * holy forest (you always loved trees didn't you ?) * mass depression (remove all happyness of units on an area of map) * eye of god (reveal the whole map) * ... add your suggestion here ... What do you think about them ? Steph
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