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Re: [glob2-devel] New unit proposal
From: |
Joey Marshall |
Subject: |
Re: [glob2-devel] New unit proposal |
Date: |
Mon, 25 Apr 2005 12:51:49 +0000 |
User-agent: |
KMail/1.8 |
Well, I like the first idea... but I'm not sure what you mean with your second
one.
If you do implement your first idea I think you should name the unit the
"shadow". It would really fit it and plus it sounds better! :)
On Monday 25 April 2005 04:32 pm, Stéphane Magnenat wrote:
> Hi everyone,
>
> Here two suggestions Slann and me have discussed. The latest revision is
> from me, so Slann is not responsible if it's bad ;-)
>
> - We can have a new unit, let's call it magician, caster or shadow for now.
> This unit will undiscover the map around it for the enemy (i.e., recreate
> black). When upgraded, it could kill explorers. This way, the information
> control get a first place in glob2's gameplay. Ideally, it should be linked
> to papyrus. I still don't know how it should be done (by a building, an
> upgrade, a continuous consumption, per shot consumption, ...). On the
> implementation side, this effectively bring ranged weapon ability to units.
> Nevertheless, it should be implementable in a reasonable time if we use the
> bullet code.
>
> - We can have global effects. For instance, buildings providing prestige
> could recharge some global action capacities, which can be used globally. I
> can imagine:
> * mass conversion (convert all units on an area of map)
> * garden of eden (a nice way to recreate wheat !)
> * holy forest (you always loved trees didn't you ?)
> * mass depression (remove all happyness of units on an area of map)
> * eye of god (reveal the whole map)
> * ... add your suggestion here ...
>
> What do you think about them ?
>
> Steph
>
>
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