wesnoth-wiki-changes
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-wiki-changes] UsefulWMLFragments


From: wiki
Subject: [Wesnoth-wiki-changes] UsefulWMLFragments
Date: Tue, 21 Sep 2004 03:58 +0200

UserAgent: Mozilla/4.0 (compatible; MSIE 5.22; Mac_PowerPC)
IP: 69.133.78.109
URI: http://wesnoth.slack.it/?UsefulWMLFragments
 - - - - -
Index: UsefulWMLFragments
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/UsefulWMLFragments,v
retrieving revision 1.6
diff -u -r1.6 UsefulWMLFragments
--- UsefulWMLFragments  13 Sep 2004 23:06:17 -0000      1.6
+++ UsefulWMLFragments  21 Sep 2004 01:58:20 -0000
@@ -111,7 +111,8 @@
 will create an Elvish
 Champion with two random traits at 20,14.
 
-NOTE: To create a fully realistic unit, also add 'upkeep=full', and give it a 
name. (Actually I know of no way to randomly generate fully realistic(to 
Wesnoth)
+NOTE: To create a fully realistic unit, also add 'upkeep=full', and give it a 
name. (Actually I know of no way to
+randomly generate fully realistic(to Wesnoth)
 names. However you can copy names out of names.cfg into a list for {RANDOM}, 
and use the result as a name. -EP)
 
  #define LOYAL
@@ -212,6 +213,24 @@
  {TRAIT_IF 8 loyal,quick ({LOYAL}) ({QUICK}) ({STATS})}
  {TRAIT_IF 9 loyal,intelligent ({LOYAL}) ({INTELLIGENT}) ({STATS})}
  {TRAIT_IF 10 quick,intelligent ({QUICK}) ({INTELLIGENT}) ({STATS})}
+ #enddef
+
+How to do have random names (example for humans}:
+
+
+ # to be used like this:
+ # {RANDOM_NAME}
+ # [unit]
+ # description=$randomname
+ # ...
+ # [/unit]
+ # {CLEAR_VARIABLE randomname}
+
+ #define RANDOM_NAME
+ [set_variable]
+ name=randomname
+ random="NAMES GO HERE"
+ [/set_variable]
  #enddef
 
 ||See Also||






reply via email to

[Prev in Thread] Current Thread [Next in Thread]