Any vendors that have bought into VFX Platform (Autodesk, Foundry, SESI) should in theory have been on C++11 since last year (and should be on board for C++14 for any products coming in 2018).
We're only talking about moving forward, so a stray downstream product stuck on C++03 can keep using OpenEXR <= 2.2.
I'll give it a couple days to see if there are objections before I do any of the actual work. But it will be cleaner and easier if we can just assume C++11 as a minimum.
-- lg
Are there any vendors for whom this would cause an issue? Else, I would vote for moving things forward
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