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Re: [Gnu3dkit-dev] audio support/openal
From: |
ccos |
Subject: |
Re: [Gnu3dkit-dev] audio support/openal |
Date: |
Sat, 15 Feb 2003 01:14:03 +1100 |
hi philippe,
thanks for the reply.
i'll have a closer look at your lib.
you don't know of any other scene graph frameworks
(C/ObjC/C++) which have sound as a high priority along with graphics
by any chance?
article:
http://linux.oreillynet.com/pub/a/linux/2000/10/13/oa_apps.html
best,
c
On Friday, February 14, 2003, at 09:12 PM, Philippe C.D. Robert wrote:
ccos wrote:
hi,
just fishing around for a library that suits my needs.
i read in an oreilly article that the 3dKit supports 3d sound through
openal and that this was a design consideration from the
start. is this true. is there currently support for sound? is it
integrated
with the graphics engine and scene graph ( if there is one, don't
know that much about 3dKit )? and if so, to what extent.
Hi,
the old versions of the GNU 3DKit supported sound rendering through
OpenAL using a G3DSound node. The new version which is still in design
and early development phase does not natively support this anymore,
but I guess you could add this functionality using an earlier version
as a start.
HTH,
-Phil
PS: Do you have an URL for this article somewhere?
--
Philippe C.D. Robert
http://www.nice.ch/~phip/
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