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Re: Overall design (was Re: [Gnu3dkit-dev] Event model)
From: |
Brent Gulanowski |
Subject: |
Re: Overall design (was Re: [Gnu3dkit-dev] Event model) |
Date: |
Thu, 31 Oct 2002 19:55:24 -0500 |
On Thursday, October 31, 2002, at 11:50 AM, Philippe C.D. Robert wrote:
Furthermore what the 3DKit then needs are test cases and real
applications. So I am curious if somebody on this list actually has
some concrete plans to use the 3DKit (once it will be usable...)?
My intention is to use it first for a 3D game and associated
modeler/level editor, and then as a tool for developing and testing
A.I. theories. In fact, the game is really a practice run, so that I
can get used to managing a number of different tasks, handling
performance, and running simulated entities. The idea is to have a 3D
world and let loose some simulated autonomous robots which will have to
find their way around, solve problems, and the like.
On a different track, I'm also very interested in procedural modeling
of terrain and structures. A long term goal I've been researching for a
while is to implement software to build urban and other synthetic
environments with less and less human intervention. As I'm desperate to
do as much of the work for these two projects as possible using
Objective-C and Cocoa, I want a 3D system which is general purpose, but
native to the runtime model. I will design and build extensions to this
to handle the simulation elements like the virtual robots, and a
procedural toolkit for generating environments.
--
Brent Gulanowski address@hidden
http://inkubator.idevgames.com/
Working together to make great software.