Hi,
On Saturday, October 12, 2002, at 06:39 Uhr, Matt Brandt wrote:
In the 0.4 version the camera design will change completely similar to how
you describe it. The camera will not be the view anymore ( as in NeXT's
3DKit as well ) but only be the controller which uses a channel ( ie. the
NSOpenGLView ) to render the scene. This provides more flexibility and a
cleaner design, I think.
Thoughts? Does this answer your question?
Ok, sounds, like this already was an issue with you too. I'll just wait to
see the new interface. Sounds like it should be simpler and a cleaner
interface to the rest of the Appkit.
I welcome everyone to comment the new design concepts and philosophy for the
3DKit as shortly explained in the gnu3DKit.info file. BTW I just added some
more comments wrt tasks and actions to the file.
Please let me know what you think! If the general direction is 'accepted' by
everyone we can go one step further and start with the real work...
Furthermore what the 3DKit then needs are test cases and real applications.
So I am curious if somebody on this list actually has some concrete plans to
use the 3DKit (once it will be usable...)?
-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip