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Re: [Gnu3dkit-dev] Re: g3dbezier isEqualToBezier:
From: |
Philippe C . D . Robert |
Subject: |
Re: [Gnu3dkit-dev] Re: g3dbezier isEqualToBezier: |
Date: |
Sat, 19 Oct 2002 02:23:11 +0200 |
Hi,
this would be cool - I'd suggest you use the size of the arrays though
and loop over the elements this way since you have to check for
identical size anyway, plus you avoid an object allocation which is
expensive.
-Phil
On Saturday, October 19, 2002, at 01:26 Uhr, Brent Gulanowski wrote:
On Wednesday, October 16, 2002, at 01:19 PM, Philippe C.D. Robert
wrote:
I assume it does take the wrong one (isEqual:) and thus fails when
you change a controlpoint... But on the other hand I don't want to
override isEqual: on the vector/tuple. So I think we should fix
G3DBezier's implementation directly.
Anyone?
This weekend I could put something together. I can get an enumerator
on the arrays and just check each control point that way, calling
isEqualToTuple3f on each pair.
--
Brent Gulanowski address@hidden
I bought some batteries... but they weren't included... so I had to
buy them again. - Stephen Wright
--
Brent Gulanowski address@hidden
Ce n'est pas une signature. -Magritte
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Philippe C.D. Robert
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