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[Gnu3dkit-dev] Re: g3dbezier isEqualToBezier:
From: |
Brent Gulanowski |
Subject: |
[Gnu3dkit-dev] Re: g3dbezier isEqualToBezier: |
Date: |
Fri, 18 Oct 2002 19:26:00 -0400 |
On Wednesday, October 16, 2002, at 01:19 PM, Philippe C.D. Robert
wrote:
I assume it does take the wrong one (isEqual:) and thus fails when you
change a controlpoint... But on the other hand I don't want to
override isEqual: on the vector/tuple. So I think we should fix
G3DBezier's implementation directly.
Anyone?
This weekend I could put something together. I can get an enumerator on
the arrays and just check each control point that way, calling
isEqualToTuple3f on each pair.
--
Brent Gulanowski address@hidden
I bought some batteries... but they weren't included... so I had to buy
them again. - Stephen Wright
--
Brent Gulanowski address@hidden
Ce n'est pas une signature. -Magritte
- [Gnu3dkit-dev] Re: g3dbezier isEqualToBezier:,
Brent Gulanowski <=