On Tuesday, October 8, 2002, at 03:52 PM, Philippe C.D. Robert wrote:
This said, I hope the new 3DKit will support very large datasets.
[...]
If you will be able to load scenes into an optimised scene rep or
not, I don't know yet. This will also be depending on the
G3DSceneRep/G3DScene concept. In general, one of the highest
priorities is to keep it simple and flexible so that it can be used
for many different purposes.
I personally plan to use it for rendering relatively large scenes.
Great! So would we be so bold as to say that there is no necessary
upper limit? Here's the trick, though, which was why I thought of
dynamic loading: will the constraint be memory, or disk space
(counting swap space as memory)? If we can read from disk, we can
support much larger scenes, at the cost of higher complexity.