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[Gnu3dkit-dev] Scene size limits
From: |
Brent Gulanowski |
Subject: |
[Gnu3dkit-dev] Scene size limits |
Date: |
Wed, 9 Oct 2002 02:38:21 -0400 |
On Tuesday, October 8, 2002, at 03:52 PM, Philippe C.D. Robert wrote:
This said, I hope the new 3DKit will support very large datasets.
[...]
If you will be able to load scenes into an optimised scene rep or not,
I don't know yet. This will also be depending on the
G3DSceneRep/G3DScene concept. In general, one of the highest
priorities is to keep it simple and flexible so that it can be used
for many different purposes.
I personally plan to use it for rendering relatively large scenes.
Great! So would we be so bold as to say that there is no necessary
upper limit? Here's the trick, though, which was why I thought of
dynamic loading: will the constraint be memory, or disk space (counting
swap space as memory)? If we can read from disk, we can support much
larger scenes, at the cost of higher complexity.
I guess I'm just asking if we want to support incremental loading of
scenes. I can think of a couple of ways to handle it, depending on the
design of the G3DScene/G3DSceneRep.
--
Brent Gulanowski address@hidden
Ce n'est pas une signature. -Magritte
- [Gnu3dkit-dev] Scene size limits,
Brent Gulanowski <=