|
From: | Michiel De Muynck |
Subject: | Re: [glob2-devel] Is this project dead? |
Date: | Thu, 26 Dec 2019 13:40:21 +0100 |
The game isn't going to disappear. If we can find people who want to work on it I can spend the time to put together a project plan to revitalize it, fix up the networking code, fancier graphics, etc. I just don't have the time to pick up c++ again or learn how to do graphics design for fancy assets. The networking code always gave us a headache as you started to add more people so I would think that would be the first thing needing a revamp. What do the rest of you guys think?Kyle_______________________________________________On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen <address@hidden> wrote:This game is alive. It is at map making stage. Players can create own maps, upload to yoga and share custom levels. Please do not remove._______________________________________________On Wed, Dec 25, 2019, 6:46 AM <address@hidden> wrote:Seems like everyone is moving on to something different.
I could help making Globulation post-quantum secure... but I don't know
if it could even apply^^
Have nice Holidays!
On 2019-12-25 08:18, Leo Wandersleb wrote:
> Happy Holidays everyone :D
>
> Yes, the code is quite massive and I think of doing modular rewrites
> from time
> to time. In Kotlin though :D
>
> I haven't done game development in years but the approach glob2 did to
> deterministically compute all on all clients is beautiful and I wonder
> how many
> players with how many units on how big a map would be doable today. The
> game
> currently has a 1024 units per team, 16 teams limit but the map size
> was not
> allowing to get anywhere near such numbers given how wheat needs water
> around
> ... oh, the memories :D
>
> Stephane I thought you were doing something with robots?
> I also started my little big time consuming project:
> https://walletscrutiny.com/
>
> Kind Regards,
>
> Leo
>
> On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
>> A technical note here: one of the biggest hurdle to maintain and
>> evolve
>> Globulation's code was the hard to read and to understand state
>> machines for
>> unit and building behaviours. Modern technologies such as async
>> programming
>> could help massively with that.
>>
>> Should someone had time, nowadays we could dream of a Rust rewrite
>> with a web
>> assembly target and websocket networking.
>>
>> cheers all,
>>
>> Stéphane
>>
>> On 24 December 2019 00:45:51 CET, address@hidden wrote:
>>
>> In 15 years someone will rediscover globulation and it will become
>> the
>> next mainstream AAA game ;)
>>
>> On 2019-12-23 19:15, Othniel Graichen wrote:
>>
>> Don't kill it I love this game.
>>
>> On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
>> <address@hidden>
>> wrote:
>>
>> Hi,
>>
>> Same reply as Kyle. Website works for me (I'm the hoster,
>> btw) but
>> the
>> project is indeed inactive.
>>
>> There have been some attempts to revive it in the recent
>> past (see
>> the
>> mail archives
>> https://lists.nongnu.org/archive/html/glob2-devel/ ),
>> but
>> didn't go far, because of lack of time
>>
>> On 23/12/2019 18:25, Kyle L wrote:
>>
>> The website is working for me. The project is
>> currently dormant
>>
>> though. I
>>
>> don't think anyone has worked on it for quite some
>> time.
>>
>> Kyle
>>
>> On Mon, Dec 23, 2019 at 10:13 AM Masoud
>> <address@hidden>
>>
>> wrote:
>>
>> The webpage http://www.globulation2.org/ is down.
>> Anyone working
>>
>> on this
>>
>> game at the moment?
>>
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>>
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>>
>> --
>> http://stephane.magnenat.net
>>
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>
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