On Tue, Jun 16, 2009 at 6:25 PM, Leo Wandersleb <address@hidden
<mailto:address@hidden>> wrote:
so what? if you got outteched by your opponent you can save a little
time by
countering with air-attacking explorers to kill those (slightly
more) expensive
explorers but if you fail at that, well ... games have to end at
some point.
better by explorers than by prestige.
regards
leo
I'm saying that because explorers are logically over powered, they
become required in the strategy of a normal player. What most games have
is a large variety of units that can all counter eachother. Explorers
don't have an enemy besides other explorers and towers. This makes them
capable of preying on warriors without worry. To truly balance the
gameplay, we need a mobile unit that is capable of taking down
explorers. However, in the meantime, ground attacking explorers are
overpowered to the degree that they are essential for a strategy, but
really don't add any degree of strategy or tactics to the game.
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