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Re: [glob2-devel] unify lan and yog
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] unify lan and yog |
Date: |
Thu, 24 Apr 2008 16:15:28 -0400 |
LAN and YOG are already merged. Our entire LAN system is about 5 extra
lines of code (not including the GUI and LAN broadcasting). The game
internally runs a special YOG server that only has one game and
doesn't need passwords, these are called "Policies" in YOGConsts.h.
In the case of a 2500 person LAN party, clearly you would run a full
fledged server and everyone would connect to that. The LAN menu
itself, in Glob2, should reflect the same menus in commercial games,
rather than making it obvious your running a full fledged YOG server.
On 4/23/08, Leo Wandersleb <address@hidden> wrote:
> hi *
>
> just a thought:
> wouldn't it make sense to unify yog and lan technically?
>
> the yog-button connects to the one predefined IP of globuilation2.org while
> LAN->connect asks for an IP. LAN->host launches exactly what we have running
> at
> our server including a ladder with some options (speedladder, registered
> users,
> serverpassword, allow client maps, ...)
>
> I'm thinking of what we had in the good old days: lan-parties with 5..2500
> guys
> carrying their PCs to one location and play there for some days. Having
> stats
> was important there ;)
>
> But I'm also thinking of being really open. The proposed way it would be no
> work
> at all for people to launch alternative servers. If we shift the hard-coded
> main
> ip to a config file you could even permanently use a different server
> without
> needing to recompile.
>
> Opinions?
>
> Leo Wandersleb
>
>
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>
--
Extra cheese comes at a cost. Bradley Arsenault.