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From: | Bradley Arsenault |
Subject: | Re: [glob2-devel] Pathfinding when warriors are attacking |
Date: | Thu, 13 Mar 2008 13:48:06 -0400 |
> The resulting algorithm consumes very low CPU. Running a test save providedI belive worst case would be, when there are no targets. And that isn't
> on the bug tracker by Leo where there are literally tons of units rushing to
> the enemy all at once, (so in theory this would be a bad-case scenario)
even that unrealistic. Have a look at this too.
If necessary for speed, check the "flag area" for targets before the
start of A*.
--
Kai Antweiler
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