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Re: [glob2-devel] Pathfinding when warriors are attacking
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] Pathfinding when warriors are attacking |
Date: |
Thu, 13 Mar 2008 11:10:26 +0100 |
> And when pathfinding to an enemies
> building, warriors used that buildings gradient, which means the warriors
> obeyed the-enemies forbidden areas!
lol
> The resulting algorithm consumes very low CPU. Running a test save provided
> on the bug tracker by Leo where there are literally tons of units rushing to
> the enemy all at once, (so in theory this would be a bad-case scenario)
I belive worst case would be, when there are no targets. And that isn't
even that unrealistic. Have a look at this too.
If necessary for speed, check the "flag area" for targets before the
start of A*.
--
Kai Antweiler