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Re: [glob2-devel] teleporters
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] teleporters |
Date: |
Wed, 7 Feb 2007 14:06:19 +0100 |
User-agent: |
KMail/1.9.6 |
> By the way, if you think the rest of glob2 code is more maintainable,
> you haven't seen much. Glob2 is written using a greedy approach.
> Every change to glob2 is made in the simplest way it could be done.
> Therefore you have a bad design, and a lot of things are in places
> they shouldn't be.
> This might be a general open source illness.
> Anyway with Bradley coding so much and his preference on reuseability
> and abstraction this will change.
You're insulting our code aren't you? We should fight to death to defend
it! ;-)
More seriously, it's clear lots of parts of glob2 are far from perfect. But do
not forget that the code has been written over a period of more than 7 years,
during which the speed and amount of memory of computers changed a lot. Some
of the original design choices were required by the low amount of memory
available then. Nevertheless the general game design (units, buildings, and
co.) and support framework (libgag) is still ok after all those years. But I
agree that some parts of the implementation would seriously need a rewrite.
Have a nice day,
Steph
--
http://nct.ysagoon.com
Re: [glob2-devel] teleporters, Stéphane Magnenat, 2007/02/06
Re: [glob2-devel] teleporters, Leo Wandersleb, 2007/02/06