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Re: [glob2-devel] Revival of the market, COMPLETE!


From: Bradley Arsenault
Subject: Re: [glob2-devel] Revival of the market, COMPLETE!
Date: Thu, 3 Aug 2006 11:16:14 -0400

On 8/2/06, Leo Wandersleb <address@hidden> wrote:
hehe :)
You are working like crazy these days. that's so cool :)

markets are too much micro management. make it in some way automatic if fruits 
are going in or out. for example make them fetch fruits to the markets in 
general and not just to one market. so a glob that runs to get oranges for one 
market will deliver them to the closest market and not to the market he 
originally was assigned to. on the other hand all markets are allowed sources 
of all fruits. so it can happen that at the one side a glob is handing fruits 
in to the market while at the other side a glob is taking it out.

Well, the new usage of markets does it automatically. Trading with an
opponent is a large amount of micro-management, but i doubt its been
tested in sooo long it probably no longer works. I couldn't test it, I
had no net connection and lan games are broken.



also there is something wrong with priorities. globs will first work for inns 
and if no inns have free jobs they will work for the markets. that way the do 
much larger distances than they would have to via markets. Try it on 4 squares.

I'll see.




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Start and finish, Bradley Arsenault




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