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Re: [glob2-devel] Revival of the market, COMPLETE!
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Revival of the market, COMPLETE! |
Date: |
Thu, 3 Aug 2006 11:16:14 -0400 |
On 8/2/06, Leo Wandersleb <address@hidden> wrote:
hehe :)
You are working like crazy these days. that's so cool :)
markets are too much micro management. make it in some way automatic if fruits
are going in or out. for example make them fetch fruits to the markets in
general and not just to one market. so a glob that runs to get oranges for one
market will deliver them to the closest market and not to the market he
originally was assigned to. on the other hand all markets are allowed sources
of all fruits. so it can happen that at the one side a glob is handing fruits
in to the market while at the other side a glob is taking it out.
Well, the new usage of markets does it automatically. Trading with an
opponent is a large amount of micro-management, but i doubt its been
tested in sooo long it probably no longer works. I couldn't test it, I
had no net connection and lan games are broken.
also there is something wrong with priorities. globs will first work for inns
and if no inns have free jobs they will work for the markets. that way the do
much larger distances than they would have to via markets. Try it on 4 squares.
I'll see.
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--
Start and finish, Bradley Arsenault