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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] Revival of the market, COMPLETE! |
Date: | Thu, 03 Aug 2006 02:24:50 +0200 |
User-agent: | Mozilla Thunderbird 1.0.7 (X11/20050923) |
hehe :) You are working like crazy these days. that's so cool :) markets are too much micro management. make it in some way automatic if fruits are going in or out. for example make them fetch fruits to the markets in general and not just to one market. so a glob that runs to get oranges for one market will deliver them to the closest market and not to the market he originally was assigned to. on the other hand all markets are allowed sources of all fruits. so it can happen that at the one side a glob is handing fruits in to the market while at the other side a glob is taking it out. also there is something wrong with priorities. globs will first work for inns and if no inns have free jobs they will work for the markets. that way the do much larger distances than they would have to via markets. Try it on 4 squares. Bradley Arsenault wrote:
This might come as a surprise, I just completed the revival of the market (first portion). Thats right. We had discussed this on another thread quite a while back, back before I grasped the general flow of the code good enough to make these changes. Anyway, the market now taps into a team ressource resevoir. This option is set in data/buildings.txt, its called "useTeamRessources". It can be disabled if commonly agreed against. The idea is that you place one market near fruit and one near Inns, and the fruit is efficiently carried between the two. Right now, this makes the market to powerfull for its low cost, and, after some discussion, we should agree to increase the cost of a market like we did the swarm. I've done as much testing as I could, everything seems to work, but if you note anything new bugs, report them immeddiettly.
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