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Re: [glob2-devel] The widget system
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] The widget system |
Date: |
Thu, 16 Mar 2006 11:09:21 -0800 |
On 3/16/06, Stéphane Magnenat <address@hidden> wrote:
> What do you mean exactly by stateless ? If that is that the language has no
> runtime information, that's not true. It has program counter, jump table, and
> map area that are thread states.
You can't store information. The script has no way of storing data for
later use. No variables. The entire engine relies on in-game
variables, thus making it stateless.
- Re: [glob2-devel] The widget system, (continued)
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/13
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/13
- Re: [glob2-devel] The widget system, Kyle Lutze, 2006/03/13
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/14
- Re: [glob2-devel] The widget system, Martin Voelkle, 2006/03/14
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/16
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/16
- Re: [glob2-devel] The widget system,
Bradley Arsenault <=
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/20
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/27
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/28