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Re: [glob2-devel] another desync
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] another desync |
Date: |
Fri, 3 Mar 2006 20:14:52 -0800 |
On 2/27/06, Stéphane Magnenat <address@hidden> wrote:
> Thanks, but the world dump of one player is not sufficient. What we specially
> need is the content of .glob2/logs/ of all players at the moment of desync.
> Especially the *Checksum*.log which contain the dump which lead to the desync
> and the *Net*.log which contain info about the network.
>
> By the way, I'm not sure to understand, after you were dropped, the game still
> desynced for everyone ?
>
No, the game only desynced for ion_bidon, the game proccedded for the
rest of us, except that it was "Waiting on ion_bidon" because he had
crashed.
> Please do not send huge files to the ml, put on a web site instead. If you
> have no web space, tell us and we can find a solution.
>
> Thanks for helping on debugging.
>
> Nuage, it would be nice if you could test with them in network, thx.
>
> Have a nice day,
>
> Steph
>
>
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