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Re: [glob2-devel] another desync
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] another desync |
Date: |
Mon, 27 Feb 2006 19:50:12 +0100 |
User-agent: |
KMail/1.9.1 |
Thanks, but the world dump of one player is not sufficient. What we specially
need is the content of .glob2/logs/ of all players at the moment of desync.
Especially the *Checksum*.log which contain the dump which lead to the desync
and the *Net*.log which contain info about the network.
By the way, I'm not sure to understand, after you were dropped, the game still
desynced for everyone ?
Please do not send huge files to the ml, put on a web site instead. If you
have no web space, tell us and we can find a solution.
Thanks for helping on debugging.
Nuage, it would be nice if you could test with them in network, thx.
Have a nice day,
Steph
- Re: [glob2-devel] another desync,
Stéphane Magnenat <=