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Re: [glob2-devel] Universe Background, political correctness
From: |
Emmanuel Eckard |
Subject: |
Re: [glob2-devel] Universe Background, political correctness |
Date: |
Sat, 25 Feb 2006 10:37:58 +0100 |
User-agent: |
KMail/1.8.3 |
What are you exactly alluding to ?
On Wednesday 22 February 2006 22:33, Kai Antweiler wrote:
> Hi,
>
> I tried to send this mail to the glob2-devel mailing list, but it has
> been rejected automatically. This might be good, because I do not know
> if it would have been the right place anyway. Decide for yourself:
>
>
> I had planned to join the globulation2 project in a few month.
> But I changed my mind after what I read at:
> http://globulation2.org/wiki/Universe_Background
>
> In my opinion it is wrong to include the personal dislike for real
> living people in a game like glob2. Even when you do not respect them
> yourself you might know someone who does - maybe a friend, a client,
> your boss or your next boss.
>
> It is unnecessary. It does not improve the ambience of the game to
> make pun on names or connect real names with negative attitudes.
> (By the way: the human background story sounds weird. The development
> of the individual civilizations is too much and should be skipped.
> To use a pseudo-german name for a strange scientist does not go well
> with me either.)
>
> If you want to criticize politics, religion or cultures there are
> better ways to do this. It does not have to be superimposed on a game
> that naturally has nothing to do with it.
> This only keeps people from joining the project or even from
> playing glob2.
>
> To be well understood:
> The subject matter is not: favouring or not favouring the politics of
> someone. It is the opposite. Criticism is a good thing to have, but
> it does not fit in everywhere. I just cannot see the connection between
> a game with a kindergarten atmosphere and the sarcasm and negative
> feelings I saw at some spots of that page.
>
>
>
> p.s: I do not like the idea that human and globule history should be
> linked. Part of the fascination that the ambience of glob2 induces
> comes from the fact that it does not connect to the real world.
> (traffic jams, broken washing machines, bureaucracy, ...)
> Why destroy that?
> You could at least put this part of the background as one possible but
> not generally approved history of the globulish civilization.