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From: | Bo Lorentsen |
Subject: | Re: [glob2-devel] scripting language |
Date: | Wed, 25 May 2005 13:02:24 +0200 |
User-agent: | Debian Thunderbird 1.0.2 (X11/20050331) |
Stephane Magnenat wrote:
No, load/save are completely decoupled from SGSL. They rely of an abstract Stream structure which can either be binary or text and lies in libgag (libgag/include/Stream.h StreamBackend.h ...)Ok, that makes sense ! The state of the game are stored directly (streamed from some internal structures), and this "may" include some script states too, right ?
/BL
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