glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] scripting language


From: Bo Lorentsen
Subject: Re: [glob2-devel] scripting language
Date: Wed, 25 May 2005 13:02:24 +0200
User-agent: Debian Thunderbird 1.0.2 (X11/20050331)

Stephane Magnenat wrote:

No, load/save are completely decoupled from SGSL. They rely of an abstract Stream structure which can either be binary or text and lies in libgag (libgag/include/Stream.h StreamBackend.h ...)
Ok, that makes sense ! The state of the game are stored directly (streamed from some internal structures), and this "may" include some script states too, right ?

/BL




reply via email to

[Prev in Thread] Current Thread [Next in Thread]