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Re: [glob2-devel] scripting language
From: |
martin . voelkle |
Subject: |
Re: [glob2-devel] scripting language |
Date: |
Tue, 24 May 2005 15:44:30 +0200 |
User-agent: |
Internet Messaging Program (IMP) 3.2.7 |
> >That can be handled by only exposing functions and no direct pointer to
> glob2
> >internal structures.
> >
> >
> Ok, so all game states are found in the script contexts, and not in
> glob2 itself ?
No. Game state is in c++, script state is in the script. The script queries the
game state through exported functions.
Martin
Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/24
Re: [glob2-devel] scripting language,
martin . voelkle <=
Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/24
Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/24
Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
Re: [glob2-devel] scripting language, Martin Nyffenegger, 2005/05/25
Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
Re: [glob2-devel] scripting language, Stephane Magnenat, 2005/05/25
Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/25
Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/25
Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25