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[glob2-devel] Glob2 crashes
From: |
Johannes Leimbach |
Subject: |
[glob2-devel] Glob2 crashes |
Date: |
Thu, 19 May 2005 21:49:24 +0200 |
User-agent: |
Mozilla Thunderbird 1.0.2 (X11/20050317) |
Hi!
I've found two bugs in glob2 today:
The first -obvious one- is when you host a game and then click on the
"close" Button next to your name. Bang glob's dead and my account didn't
get properly logged out, so i had to wait some minutes.
Then I was playing against two belgien guys just now, the ping was
around 300. Then, all of a sudden, all of us received a message "you
have won".
This is what the console spit out:
(this goes on for quite some time:)
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
new maxPingPongMax=0[ms]
myLocalWishedLatency=16[ticks]
myLocalWishedLatency=15[ticks]
myLocalWishedLatency=14[ticks]
myLocalWishedLatency=13[ticks]
myLocalWishedLatency=12[ticks]
myLocalWishedLatency=11[ticks]
myLocalWishedLatency=10[ticks]
myLocalWishedLatency=9[ticks]
Warning, no gameCheckSum localy provided for player 0, at pushUStep 10638
YOG::sendString(PRIVMSG #glob2 :what happened?).
YOG (IRC) has received an error
YOG (IRC) has received an error
(and so on, and so on..)
I hope this helps you :)
Bye,
johannes